If student does not step on tile #1, river guide says, “sunk” and student 1 returns to the end of the line. River guide will say, “safe” if the student steps on tile #1. Student 1 will choose a tile by stepping on it.Students will line up in a single-file line.Object: Cross over the river in the sequence of moves as dictated by your map before the other team. It’s easy to teach and all you need to play is paper. Once students learn the premise, it can become harder by expanding the maps. The tricky part is, students cannot generally talk to one another (although I make a few modifications to allow only particular students to talk).Ĭross the River is a great game because it is endless. The goal of “Cross the River” is to be the first team to get all members from one side of the river to the other by stepping on paper “rocks” in a specified pattern. It forces students to pay attention to every other player in their group and it teaches memorization, focus, and teamwork. Want a pre-made version? Here’s my version from my TeachersPayTeachers store.Ĭross the River is a game I created back in my second year of teaching. You can also play first-to-bingo, picture frame (first to complete every square on the outside edge), blackout (first to fill in every square) etc.There is a time limit! Post a countdown via a projector and claim the student with the most squares the winner!.Hint: this helps break up close friend groups and get students talking with different people.Each student can only appear on a bingo card a maximum of X amount of times (can make the number larger for smaller class sizes or smaller for larger class sizes).You must ask a question to another student directly. You cannot hand your paper to another student to pick a question.Students must ask others how to spell their names. Each student can only write on their own paper.I love creating bingo cards this way because it encourages students to discover commonalities with one another as well as get practice writing down each other’s names (which helps them recall names later). “ _ and I were both born in the same month.“ _ has a big family! They have _ siblings.”.To play, create a bingo card with name blanks and statements such as: Even when I had a mostly bad taste with Year Walk, I can't say for sure that is an skipable game, I do think that it's worth to try it by one self and make you own conclusions, I doesn't have that much of replayability but I think I would try it again in a year or so, maybe then it might click on me.One of my students favorite games at the beginning of the school year is Get-To-Know-You Bingo. As I said, even when the bad thing were pretty annoying and noticeable, I can't stop thinking about some things, which are related to the true ending and breaking the 4th wall if only just a little, there is an auditive puzzle which is pretty great and also the music is amazing, maybe my favorite part of this game by far, it can be comfy, scary, melancholic or even all of them, is that good. There is a plot within this game but is so superficial that by the time game want you to care it just feels too forced, that beign said. The atmosphere is amazing and the character and environment design are on top, the problem is the gameplay, of course, is a cryptic game and you have to solve your way through but I find its mechanics way too inconsistent, the first difficult puzzle has 2 different "things" that you need to interact with and click them in sequence, but, clicking them doesn't do anything so you may think that you can't go there just yet and you will wander around to find another thing to do, although you can't because you can only advance through that portion, turns out that you need to press L or R buttons on the Wii U, this was so annoying because in the instruction manual which is mandatory, doesn't have listed this buttons, also you don't use them before or after this puzzle, so it just feels cheap and tedious, it's just bad design, a thing that will appear in the future so keep that in mind. Back to 2019, I played it on a Wii U and at times I found it brilliant and clever the same amount of times I found it frustrating and design broken. I first heard about this game back in 2014 and I wanted to play it since, the fact that you walk and find mythical Sweden creatures lured me a lot, also it was introduced with an "encyclopedia" or the sorts for you to find out about the creatures, sounded great. 60% Wii UIt has been 3 days since I finished Year Walk, and although I have mixed feelings with it I can't stop thinking in its themes.
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